Reflections of BDD Stories

There was an interesting discussion on the AgileSA Linked-in group around the use of BDD stories, and whether they should contain technical references or not.  I found myself saying that I don't mind having, for example, a login story. To help Kevin Trethewey get over the shock and horror of this, I reflected on how my use of BDD stories has changed over time.

I remember Dan North explaining BDD stories to me when it was just a thought in his own mind.  That was around 2005 or 2006 and I remember being so inspired by the simplicity of the BDD grammar. So, seven or eight years later, let me share how my use has changed.  And, Kevin, I hope you enjoy your own journey too. It's a lot of fun.

On CRUD.  I agree that CRUD is bad, blah, blah, blah.  But there are times when CRUD can a valid, and reasonable design choice. I don't discount it, but it is not my first choice, and it is very rare for me. Oh, I sometimes just use it because I don't know anything else about the domain. Once I discover more, I noticed that those CRUD things, quite naturally, fade away.

Who is the best judge of a story?  The customer is unlikely the best person to articulate these stories, nor judge the quality of the story. I have to guide them and extract that. I now ask the following questions.

  • Who are they?
  • What do they need?
  • What do they think they need?
  • What do they really want?

What does the story describe? Of the above questions, the last is the most powerful for me.  It balances my perspective. It stimulates creativity and moves me from the problem space to solution space. The story then exists in the solution space; i.e. it is now reflects a design intention, not a requirement statement in the problem space.

BDD stories are great conversation artifacts. It's like a book on a coffee table. It stimulates conversation.  It is of same value as using a metaphor. In conversation with the customer, the story is mostly about things in the problem space. In other words, it is an analysis and clarifying tool. I found that direct, literal and very early use of this analysis statement as an executable specification results can result in brittle tests.

On the use of technical references. When I'm working in the design space and writing design stories, then I don't mind if there is reference to a technical implementation such as a login screen.  At some time, I have to get concrete. I like getting concrete very early and abstract from that. It's just how my mind works. So, if there is alternative authentication mechanism (say, LDAP or ActiveDirectory), then it is just another concrete implementation. If the authentication choice is an exclusive one, then, the abstraction of proprietary authentication and ActiveDirectory authentication doesn't offer any benefit. So, I'll just go for one of those and the story on task board will make reference to the technical aspects directly. It's a great reminder of a design choice that is explicit to everyone.

Most stories start out as bad stories. My early stories in an unfamiliar domain are awful.  Like code, the story should exhibit single responsibility. That takes a lot of domain insight and discipline. Unfortunately, refactoring stories towards single responsibility is not trivial. It's not as simple as extract class/method/variable. The result is that my story based test suite is in constant turmoil longer than it is calm with a few small ripples. For this reason, I use the story grammar as a conversation piece, but not as code artifact.

BDD Stories on the backlog. To avoid confusion about when the story is in the problem space or solution space, I don't use BDD stories on the backlog. I prefer the XP style of a short phrase as a reminder of something to discuss.

On the use of outside-in style testing. I like outside-in to analyse the problem space, but I often find it equally valuable to evolve the design from the assertions inside-out.  I oscillate between the two perspectives rapidly and quite often. I think I'm searching for that harmony in perspective.  I then make it a choice to use the BDD story as an executable test for the outside in perspective. Often, though I find it unnecessary because I already have tests that reflect that perspective; it's just not using the BDD grammar. Yet, the BDD grammar was a starting point. I just am not fixated on the BDD grammar being the ending point.

On the BDD grammar. From a language perspective, the BDD template is a general grammar that can be used to express any domain.  Just like we can use a general purpose language to solve any problem,  the BDD grammar can be used similarly. Yet, we have learned that domain specific languages can be more expressive of a particular domain.  Equivalently, I keep my mind wide open, looking for a story grammar that is domain specific.  For example, in a time sensitive domain such as investment portfolios, I might extract a grammar that expresses time as a first class citizen. There won't be a "When" clause. I might have something like "At time t(0), the portfolio capital amount is..., at t(n) the portfolio has ..., at t(n+1) the surrender value should be ...".

Remember, these are just reflections and observations about myself. Please don't treat it as a gospel. You have your own journey that takes different pathways. Just enjoy those excursions.

Split stories as a design activity

"A story should be big enough to fit into a sprint, otherwise chop it up until it does" -- this is advice that is more or less given to Scrum teams during planning or backlog grooming. The problem is that this is not easy to do.  My friends at Growing Agile describe a few ways to achieve this (see their blog post Breaking Down User Stories). These techniques are not wrong in any particular way, and they will certainly result in smaller stories.  However, these are what I call "mechanized" techniques. When I've been mechanical about splitting stories, I've always ended up with weak fracture points in the problem space.  So, I prefer to look in the solution space for boundaries that promote or retain conceptual integrity of the software.

Below are just three techniques that are quite commonly used by Scrum teams.  I steer away from them at all costs.

  • CRUD.  I find that thinking in terms of these database operations removes a lot of the richness in the domain.  Instead, I think about the life cycle of things.  For example, there is no CRUD for an invoice.  Instead a customer buys something which means that a sales person issues an invoice. The customer pays the invoice. Perhaps, a debtors clerk requests payment for an overdue invoice.  These are all different things that can be done with an invoice at different times in its life.  Note also that "creation" is a very special case in any life cycle, and to bring something into existence that maintains integrity is quite an effort.

  • Dependent Stories.  I try to break all dependencies between stories.  I've found that looking to create "stand-alone" stories results in some very deep and powerful analysis of the domain.  Inadvertently, you will crack open a crucial part of the domain.  Often the concept which holds several stories together in sequence turns out to be orthogonal to the original stories.  For example, there is a workflow for invoices (issue, authorise, pay, remind, resend, etc) that can result in several dependent stories.  Alternatively, we can model the invoice state (and operations allowed for each state) independent of the sequence(s) of states.  Now we can build software that deals with specific sequences, independently of the operations for each state.  This separation can lead to such powerful discussions with the domain expert.

  • Job Functions: I've never found job functions to yield useful modules.  Extending the invoice example above, a job function breakdown could be on sales (create, authorise), debtors (record payment, payment reminders), customer service (credit notes), marketing (cross sales campaigns).  Now each of those job functions work with invoices in some way, but the conceptual integrity and cohesion is stronger around the invoice and its states.  Designing good modules is by far, the hardest part of any software design effort.  Get it wrong and it will hurt.  More often than not, it is just too costly to try to create new cohesive modules from code that is already laid down along job functions (or any other weak boundary criteria).

There are significant consequences to splitting stories in the solution space.

  • The product owner just needs a simple phrase or sentence that describes the problem space, but remains part of the feedback loop for the solution space stories.
  • Backlog grooming becomes an exercise in understanding the problem space. 
  • Sprint planning blitzes (one day or less) is not sufficient.
  • To be effective, sprint planning becomes continuous; i.e. design is continuous
  • Each story can (potentially) be released on completion
  • Sprint boundaries (time boxes) become less important moments in time
  • ... and you will tend towards continuous flow.

Live with it for a while

Before I rush off and refactor my code, I like to live with my code for a while. The refactoring I do in the TDD cycle is to get rid of trivial duplication and, perhaps, some better naming. I deliberately delay extracting methods and classes and pushing up or down. For me, those are quite important design choices, and I want to make those decisions only when I have a good understanding of my problem.

What do I mean by "live with it for a while"?  Literally, I leave it alone and move along to something that is in it's vicinity.  I choose something that is close enough that will need to interact or modify the "living-with" code.  This new use case, scenario or question is to further my understanding of the problem and  I choose it deliberately. If it turns out to be tangential, I don't sweat it. I just pick something else that will move me closer.  The fact that my first choice was poor is always valuable insight into my lack of understanding of the problem.

Aside: The simplicity of my solution is directly related to my depth of understanding.  The deeper I understand the problem, the simpler I can potentially get.  Shallow understanding leads to more complex solutions. This takes time, and "living with it" gives me freedom to play with the problem from several angles.

I don't mean "ignore it after a while".  Ignoring it is like noticing a crack on your lounge wall and after 2 weeks of doing nothing about it, you don't see it anymore. So, living with my code is not giving myself permission to be sloppy.  It's deliberate choice to look for a better, simpler solution as I increase my knowledge. Once I have a bit more knowledge, I can start making more adventurous design decisions.  I think it's almost impossible to find a simple solution if you don't have deep domain knowledge.

It means that I refactor a little at a time frequently.  Even if I know my code is not clean, I'd rather have a pulse for my code, and let it beat weakly.  All I'm doing is constantly looking for little things that will make that pulse beat a bit stronger.  I now realize that I refactor a little at a time, but almost continuously. I'm not searching for clean code. I'm searching for markers in the domain that confirm or refute my understanding.  The clean code will come with time.

Living with my design for a while has saved me lots of time, especially when I'm not confident of my knowledge of the problem.  Give it a try and let me know whether it works for you too.

Cape Town's latest agile development course

I got my first break as a software developer about 20 or so years ago.  It was the first time I heard that a table can have keys. That start put me on a career path that I never anticipated, but is thoroughly enjoyable.  And now, finally, I've finally got a chance to give back in a way that shows my appreciation for what was offered me all those years ago.  For those of you who know my history (or just peeked at my LinkedIn profile), you know that I'm talking about KRS.

So, I'm quite thrilled to be a contributor and collaborator for their Advanced Agile Developer course.  The inauguration course happens on 19 November. That's not much time, so book a spot quickly.  I don't want to give too much away, but I can tell you that it's going to be fun, intense, and inspiring - and seriously code centric.  There will be times when you will feel like you just don't know how to code anymore, and then feel like you can conquer the world.

I think this is a course with a difference.  We want to bring together developers that are already competent at writing code and want to become proficient at being agile developers.  We made a big decision to go deep, and not skim the surface of lots of topics.  The result is a course that is very code centric, working at quite an intensity that passionate developers will find inspiring.

Working with Lorraine Steyn and team KRS has the same warmth, openness, and security from 20 years ago. This is something that I know they will bring to this course in a way that I can only hope to, someday, emulate.