Let Scrum die

I live in Cape Town, South Africa.  Apart from the great beaches, a mountain in the middle of the city, good food, and good wine there is a feeling of enthusiasm for agile software development in this town.  It's been around for a while but really started getting all hot and sweaty with the Scrum wave.  I estimate that it's been at least 2 to 3 years since some teams in Cape Town adopted Scrum.  Of course, there are teams adopting Scrum in this community every year.  That's all good, but I'm afraid it's shaping to be just like Table Mountain.

Regardless of the hyper-performing tagline of Scrum, each team settles down to something with which everyone is comfortable.  The big change that has happened is that of changed behaviour.  Scrum does that - it alters behaviours.  When everyone plays by the rules (i.e. they behave consistently) then you don't have chaos.  It's better than better - it's just nice!  It is very comfortable.  But I see signs of chaos not far away again.  This is what is happening and it is almost without exception here in Cape Town.  Some are off the table top already.

Let me make the Scrumvangelists feel better for a brief moment.  Scrum won't kill you  - directly, but your adoption of Scrum can kill you if you ignore one thing - your code base.  It is a code base out of control that leads to certain death, and Scrum won't be the saviour this time.  Bringing your code base under control is not easy.  It is all about architecture, design and changing your style of development to live the principles that end up characterising good code.  I don't need to tell you what you need to do.  It's been told so many times - TDD, refactoring, continuous delivery, single code base, etc.  At the code face it's SOLID and DRY and lots more.

The plateau of complacency is an interesting place.  We may think we are collaborating but in reality we have just found a way to work together without causing chaos.  I call it co-operation.  It's just keeping chaos under control so that we can make the sprint, again and again and again.  A sure sign of being on the plateau is when we can't get rid of our Scrum master.  When we work the Scrum master out of the system, then the team will need to take on more on it's shoulders.

A major limiting factor to get off the plateau will be the people on the development team.  Hyper-performing teams have talented developers(*) that are able to design and express that design in code without breaking their principles.  A team that is unable to bring a code base under control will compensate by leaning on a scrum master for support.

In the journey of dramatic improvements to bring your code base under control, there are few things that you should take notice off.

  • An architecture will emerge that supports the design of the resident parts.  Things fit together beneficially.
  • The code base will get smaller and the team will shrink to about 2 or 3 people.
  • Each developer will take on greater responsibility and will find it difficult to break core principles.  The act of living those principles will result in a values that don't need to be listed on a poster on the wall.
  • The scrum master will become redundant.
  • The product owner will do more by working directly with the developers.

Then you won't need Scrum, because the code base is under control, developers represent the interest of their customers, and the bottleneck is now at the customer.

Am I being idealistic?  No, it's about pragmatic decisions and the pursuit of freedom.  It's hippie Scrum.

(*) By talented I mean developers who have the ability to communicate, share, solve problems simply and elegantly, and can sniff out bad design and architecture.  Talented developers are not code monkeys that can churn out code.  Their single differentiating trait is the ability to design well and express that design in code.